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1. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
That's an interesting idea as well Maya, but the problem being, it's the alpha strike that kills. By the time they have you locked, they've already fired one round, and 15s of jamming at that point doesnt really matter, as you're already dead. Ne...
- by Kaell Meynn - at 2006.06.04 04:56:00
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2. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
Edited by: Kaell Meynn on 04/06/2006 00:52:37 To make it not good for small scale encounters, well we havnt even discussed fitting reqs. Could make it take like 10,000 grid and a decent amount of CPU or something. Totalling gimping the ship fi...
- by Kaell Meynn - at 2006.06.04 00:50:00
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3. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
Originally by: Russo One of the worst ideas I have ever seen. Care to share why you think so? Or would that require thought and consideration?
- by Kaell Meynn - at 2006.06.03 06:35:00
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4. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
And if you have 20v1, that one person fires their target backlash, and those 20 are jammed, thats a large portion of their firepower they dont get for X seconds. While the other fleet pwns you. You have 100 BS that cant shoot for X seconds (say, 2...
- by Kaell Meynn - at 2006.06.03 04:11:00
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5. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
So how is being guaranteed to lose 5 BSs overpowered? Sounds like a bad thing to me.
- by Kaell Meynn - at 2006.06.03 04:05:00
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6. Decreasing Profitability of High Sec Suicide Ganking - in Player Features and Ideas Discussion [original thread]
Excellent idea.
- by Kaell Meynn - at 2006.06.03 00:19:00
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7. Low graphics client - in Player Features and Ideas Discussion [original thread]
Edited by: Kaell Meynn on 03/06/2006 00:15:30 /signed 10 fps? I could only dream. I get about 2 tops in large fleet/large complex encounters. Large fleet when firing starts? I get about 0.3 FPS.
- by Kaell Meynn - at 2006.06.03 00:14:00
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8. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
Yes, smaller focused fire groups. Which will remove the instapop nature of fleet combat. That's sorta like.... the ENTIRE POINT of the idea.
- by Kaell Meynn - at 2006.06.03 00:12:00
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9. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
Yes Maya, it is great, in fleet battles. If the entire fleet locks you, and is then jammed for 15 seconds, and you are jammed for 60 seconds. The rest of your fleet can shoot the rest of their fleet and they cant shoot back for 15 seconds. All bec...
- by Kaell Meynn - at 2006.06.02 23:39:00
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10. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
Edited by: Kaell Meynn on 02/06/2006 22:54:30 Well, the idea was originally only working on those who already have you locked, but then I realized that either they wouldnt have locked you yet, or you'd be dead. Could perhaps make it only fun...
- by Kaell Meynn - at 2006.06.02 22:50:00
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11. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
So, all of us who have been in fleet battles know the main tactic used. "XXX is Primary" then everyone shoots that guy. Wouldn't it be much more interesting if there was more going on that than (other than just for the jammers)? Wouldn't you like ...
- by Kaell Meynn - at 2006.06.02 22:38:00
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12. Lost players - in Player Features and Ideas Discussion [original thread]
Edited by: Kaell Meynn on 02/06/2006 11:49:15 There is but one solution. Removal of all alts and second accounts. All else is meaningless semantics.
- by Kaell Meynn - at 2006.06.02 11:49:00
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13. Get rid of downtime repops - in Player Features and Ideas Discussion [original thread]
Originally by: Altaree Any other comments or is this suggestion just that obvious? --Altaree It's just that obvious. The current way is wrong, the suggested way (or other alternatives that accomplish similar results) is right. /signed
- by Kaell Meynn - at 2006.05.15 06:21:00
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14. Defender Missiles, Please make them useful - in Player Features and Ideas Discussion [original thread]
Originally by: Julie Lacette 1 out of 10 is far more than the posibilities do defend himself against lasers or railguns. Yes, because 1 in 10 is far more than 9.99 in 10 that you get with tracking disruptors. Err, wait, that's not right ...
- by Kaell Meynn - at 2006.01.05 11:25:00
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15. PHALANX system - in use today, why not then? - in Player Features and Ideas Discussion [original thread]
Originally by: RogueWing Then, to be fair to missile users, why not have one that affects lasers, railguns, and artillery? :p It's called a tracking disruptor. They're all over in game, even have T2 ones.
- by Kaell Meynn - at 2005.12.23 08:04:00
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16. gedding peeps in 0.0 - in Player Features and Ideas Discussion [original thread]
Edited by: Kaell Meynn on 21/12/2005 04:23:37 Originally by: Vang Vorkain thats why empire space will stay crowded and 0.0 spce will be for the meg corps and gankers. i think the big corp are just as bad as gank squads. ive had friends...
- by Kaell Meynn - at 2005.12.21 04:20:00
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17. New Feature: REPLY TO SENDER - in Player Features and Ideas Discussion [original thread]
/me SPAMS EVERYONE TO ILLUSTRATE POINT ABOUT ALLIANCE/CORP MAIL REPLIES! Yeah, sorry bout that, but it's a feature I'd really like. Sounds like either I'm the only one though, or no one reads this forum section. :-(
- by Kaell Meynn - at 2005.12.20 10:23:00
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18. New Feature: REPLY TO SENDER - in Player Features and Ideas Discussion [original thread]
Add new button on eve-mail screen next to REPLY button called "REPLY To SENDER" which when clicked replies only to the sender, not to CORP or ALLIANCE when the eve-mail was a CORP or ALLIANCE eve-mail. Thanks
- by Kaell Meynn - at 2005.12.20 03:47:00
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19. Shields off? - in Player Features and Ideas Discussion [original thread]
I think it's called a capacitor power relay. Though there should but a super capacitor power relay that eliminates sheilds completely and gives a larger cap boost perhaps.
- by Kaell Meynn - at 2005.09.27 21:28:00
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20. Warping and scrambling and instas, oh my - in Player Features and Ideas Discussion [original thread]
Very interesting idea j0sephine.
- by Kaell Meynn - at 2005.09.13 22:17:00
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